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Empire of the Ants - GDC 2024 Trailer | PS5 Games<br/><br/>'Empire of the Ants' arrives in 2024 as an epic 3D Real-Time Strategy game on PlayStation 5.<br/><br/>French Studio Tower Five, powered by Unreal Engine 5, redefines photo-realism, offering a breathtaking journey where the smallest heroes steal the spotlight. <br/><br/>Explore, strategize, confront and engage in diplomacy to triumph over the myriad of challenges that lie ahead. <br/><br/>#ps5 #ps5games
⏲ 1:52 👁 645K
RTS - RADIO TÉLÉVISION SÉNÉGALAISE
⏲ 3 minutes 👁 13K
RTS - Radio Télévision Suisse
⏲ 29 minutes 22 seconds 👁 6.9K
Miniature marvel Empire of the Ants debuts new photorealistic gameplay trailer at GDC 2024. <br/><br/>Microscopic but mighty real-time strategy phenomenon based on the acclaimed science fiction book series set to explore the world of the infinitely small across PC, PlayStation 5 and Xbox Series X|S later this year.<br/><br/>Publisher Microids and development studio Tower Five have unveiled a new trailer for Empire of the Ants, an upcoming photorealistic real-time strategy game based on Bernard Werber’s work of the same name at this year’s GDC (Game Developers Conference) in San Francisco. Slated to launch on PlayStation 5, Xbox Series X|S, and PC later this year, Empire of the Ants immerses players in a magnificently microscopic forest ecosystem as 103,683rd, an ant sworn to protect their colony no matter the cost.<br/><br/>In Empire of the Ants, use every move to your advantage on the path to world domination. Strategy, exploration, conflict, and alliances with local wildlife species will be essential for your colony’s survival.<br/><br/>Developed by French studio Tower Five with Unreal Engine 5, Empire of the Ants will offer a real-time strategic experience closely inspired by the book series. Players will crawl across a microscopic world of epic proportions to help a colony prosper through their tactical genius.Good things come in small packages!<br/><br/>ABOUT EMPIRE OF THE ANTS<br/>Take part in an epic adventure – Take the role of a brave ant through a third person view and explore unique abilities that can help you in battle and exploration.<br/><br/>A 3D real-time strategy game with progressive difficulty – The game offers an intuitive experience with tutorials for newcomers to learn RTS fundamentals, while providing scalable difficulty and advanced mechanics for veteran players.<br/><br/>Explore vast environments and meet the local wildlife – Empire of the Ants will invite players to sink their teeth into a photorealistic forest where they will meet and interact with other ants and forest dwellers throughout their journey.<br/><br/>Immersive and photo-realistic – Unreal Engine 5 pushes the boundaries of photorealism – just look at the plants and wildlife!<br/><br/>Narrative based on the season – The game features a narrative that follows the rhythm of the seasons and affects wildlife attributes such as speed, resistance, buffs, and more.<br/><br/>Day and night environments – The maps in the game will also change depending on the time of day (day, night, dawn, and twilight).<br/><br/>JOIN THE XBOXVIEWTV COMMUNITY<br/>Twitter ► https://twitter.com/xboxviewtv<br/>Facebook ► https://facebook.com/xboxviewtv<br/>YouTube ► http://www.youtube.com/xboxviewtv<br/>Dailymotion ► https://dailymotion.com/xboxviewtv<br/>Twitch ► https://twitch.tv/xboxviewtv<br/>Website ► https://xboxviewtv.com<br/><br/>Note: The #EmpireoftheAnts #Trailer is courtesy of Microids and Tower Five. All Rights Reserved. The https://amzo.in are with a purchase nothing changes for you, but you support our work. #XboxViewTV publishes game news and about Xbox and PC games and hardware.
⏲ 1:50 👁 840K
RTS - Radio Télévision Suisse
⏲ 40 minutes 22 seconds 👁 16.8K
SCM Southern Corridor Malaysia
⏲ 9 minutes 53 seconds 👁 6K
Z is a 1996 real-time strategy computer game by The Bitmap Brothers. It is about two armies of robots (red and blue) battling to conquer different planets.<br/><br/>A sequel, Z: Steel Soldiers, was published in 2001.<br/><br/>Unlike traditional real-time strategy (RTS) games, collecting resources or building specific structures is unnecessary for creating an army - the same principle that was introduced by Nether Earth, one of the RTS games ancestors. Regions and structures within their borders that actually manufacture the units are captured by moving troops to their respective flags. All that is needed to do is to hold acquired position for a certain amount of time while the unit is manufacturing. The more regions are under the player's control, the less the time required. More powerful units take more time to construct.<br/><br/>The objective of the game is to eliminate the opponent by taking out their command Fort: either by sending a unit to enter it, or by destroying it directly. Alternatively, destroying all of the opponent's units immediately wins the game.<br/><br/>At the start of every mission, each side is given control of their Fort and a small group of units. A host of unmanned turrets and vehicles are usually scattered about the map and sending a robot to these will allow the player to add them to their army. However, the assigned robot will remain in the captured vehicle or turret as a pilot or a gunner although he may be removed from the gun effectively splitting him from his squad.<br/><br/>The game is significantly different from others of its type: for example, vehicle drivers can take damage from enemy fire, and if the driver is destroyed, the vehicle they were commandeering will be unmanned and can be captured by either side. At the time of its release, Z was also noted for being more complex, intense, and challenging compared to other games of its time, like the original Command & Conquer, where the gameplay usually boiled down to tankrushing AIs showing a lack of aggression. Further different robot types behaved differently. Units such as a sniper with a higher intelligence level are less likely to pop up from a tank because they are likely to be shot.<br/><br/>The game starts off with simple, symmetric levels where the CPU starts with roughly the same hardware as the player. As the game progresses, the levels become more complex, demanding more skill to control all units effectively, and the computer gains an advantage in starting units. For example, the CPU's fort usually has substantially more powerful guard turrets. The computer also gains more logistic advantages. Combat takes place on several planets, with 4 missions on each. When one is successfully captured, a space ship transports the robot army to another.<br/><br/>There are 2 main versions for PC use, one for DOS named Z and another one for Windows 95 named Z 95 & Expansion (that give Zeditor and Extension pack with additional challenging levels from 20 to 35. Each of these level are parallel; so 21 is the same kind a
⏲ 7:6 👁 10K
Esports Illustrated
⏲ 15 minutes 50 seconds 👁 669
Zade
⏲ 11 minutes 18 seconds 👁 70.5K
Z is a 1996 real-time strategy computer game by The Bitmap Brothers. It is about two armies of robots (red and blue) battling to conquer different planets.<br/><br/>A sequel, Z: Steel Soldiers, was published in 2001.<br/><br/>Unlike traditional real-time strategy (RTS) games, collecting resources or building specific structures is unnecessary for creating an army - the same principle that was introduced by Nether Earth, one of the RTS games ancestors. Regions and structures within their borders that actually manufacture the units are captured by moving troops to their respective flags. All that is needed to do is to hold acquired position for a certain amount of time while the unit is manufacturing. The more regions are under the player's control, the less the time required. More powerful units take more time to construct.<br/><br/>The objective of the game is to eliminate the opponent by taking out their command Fort: either by sending a unit to enter it, or by destroying it directly. Alternatively, destroying all of the opponent's units immediately wins the game.<br/><br/>At the start of every mission, each side is given control of their Fort and a small group of units. A host of unmanned turrets and vehicles are usually scattered about the map and sending a robot to these will allow the player to add them to their army. However, the assigned robot will remain in the captured vehicle or turret as a pilot or a gunner although he may be removed from the gun effectively splitting him from his squad.<br/><br/>The game is significantly different from others of its type: for example, vehicle drivers can take damage from enemy fire, and if the driver is destroyed, the vehicle they were commandeering will be unmanned and can be captured by either side. At the time of its release, Z was also noted for being more complex, intense, and challenging compared to other games of its time, like the original Command & Conquer, where the gameplay usually boiled down to tankrushing AIs showing a lack of aggression. Further different robot types behaved differently. Units such as a sniper with a higher intelligence level are less likely to pop up from a tank because they are likely to be shot.<br/><br/>The game starts off with simple, symmetric levels where the CPU starts with roughly the same hardware as the player. As the game progresses, the levels become more complex, demanding more skill to control all units effectively, and the computer gains an advantage in starting units. For example, the CPU's fort usually has substantially more powerful guard turrets. The computer also gains more logistic advantages. Combat takes place on several planets, with 4 missions on each. When one is successfully captured, a space ship transports the robot army to another.<br/><br/>There are 2 main versions for PC use, one for DOS named Z and another one for Windows 95 named Z 95 & Expansion (that give Zeditor and Extension pack with additional challenging levels from 20 to 35. Each of these level are parallel; so 21 is the same kind a
⏲ 8:17 👁 10K
WinterStarcraft
⏲ 1 hour 21 minutes 11 seconds 👁 203.4K
CloudCuckooCountry
⏲ 1 hour 25 minutes 18 seconds 👁 139.2K
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