OpenFrameworks: FBO Ping Ponging for Realtime Blur on the Webcam + Motiondetection from ponging Watch Video
Preview(s):
Gallery
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)
Description: This is my first try to do something with the webcam in OF. It also uses some neat OpenGL features I implemented/used for the first time.nnIts the first time using FBOs aswell as some nice Ping Ponging code which allows me to apply a blur Shader up to 100 times each frame without any noticable performance loss.nnI used 4 different FBOs with different resolutions so I could downsample the video texture depending on the amount of blur (which is influenced by the amount of movement).nnEach FBO has
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)